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| vis | vis | Hand-crafted high quality "firework-like" visualization of a song |
| The Puppeteer | thepuppeteer | Pbwiki page for The Puppeteer
http://thepuppeteer.pbwiki.com/?l=S |
| Test SVN | testsvn | Testing SVN |
| Test CVS | testcvs | Testing CVS |
| Technical Product Support Report System | tpsreport | A queueing & management system for a tech support dispatch center. Customers are entered into the system and technicians are dispatched as appropriate. This is a project for CMPS115. |
| Team Dreg Game Engine | dreg | A really cool 2D engine for CMPS 164 |
| SweepCamera | sweepcamera | SweepCamera
In one word, our goal is that using point-and-shoot still allows people to get DLSR-like photo, specifically with depth of field feature. |
| Sustain and Defend | sad | Project by:
Seth Helm-Burger, Alex Schneider, Lakota Lefler, and Mark Escobedo.
Tower defense game. |
| StarCraft Window | starcraftwindow | Runs StarCraft: Brood War in a window.
Supports resizing, multiple instances, and local multiplayer to facilitate AI development. |
| Space Janitor | spacejanitor | CMPS20 Game Project
Space-based puzzle/shooter hybrid, using C#/XNA. Project by Team KANE Games. |
| soe-classes | soe-classes | This Drupal module implements the BSOE class web page CMS. |
| Siegebreaker | siegebreaker | Final project for CMPS20, Winter 09 quarter |
| Shrine of Souls | ctrl | (to be changed later) |
| SeqDoC+ | seqdoc_plus | SeqDoC+ consists of: seqdoc, a utility based on Mark Crowe's SeqDoC for comparing a pair of Sanger-sequencing DNA traces to identify point mutations; and additional scripts for identifying discrepancies between the raw DNA trace comparison and a BLAST alignment of the corresponding inferred sequences.
Positions in the BLAST alignment that
are unsupported by SeqDoC may suggest
point mutations or base caller errors
that would go undetected if one relied
solely on the inferred DNA sequences.
SeqDoC+ is provided under the Educational Community Licence v2.0.
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| SEP | sep | Mining repositoroes |
| Semi-Playable Character | team4jbrpg_spc | You take control of a video game character that does not want to be completely controlled. However, the only way to do so is beating the game. Treat the SPC nicely and play well, you maintain control. However, if you cause harm to the SPC, it will panic in fear when facing against bigger threats. |
| Rocket Warrior | rocketwarrior | CMPS 20 project that aspires to merge King of the Hill rules with Super Smash Bros party fighting aesthetics |
| Release Builds | releasebuilds | Portfolio of several programs I've worked on. |
| Project: Villain | projectvillain | Creating an evil rpg-action-tactics video game as a part of the CS 170, 171, and 172 senior game design program. |
| Project: Nightmare | nightmare | CS 170 Senior Game Design Project: Nightmare
A 3D Platformer Fantasy/Horror Game |
| Pixture | pixture | A touch based puzzle game where you help a foreign friend (Q-rio) with your knowledge of the world, you do this by answering puzzles/questions through combining 2 items to create a new one. |
| Photo Crop | photocrop | CMPS 160/260 study on intelligent photo cropping |
| Penguin Pull | penguinpull | Winter 2011 CS20 project - retro-aesthetic arcade game. Save the penguins! Dodge the obstacles! Don't let your ice floe melt! |
| Pattern | pattern | A crochet-based simulation/puzzle game for the CS170 sequence |
| ParaTerra | paraterra | SSS's game for CMPS20 W12 at UCSC on population control. |
| Paper++ | paperplusplus | Simulate paper with microgeometry that serves as a surface for printable RTI. Class project for CMPS 160/260. |
| Panorama | panorama | The Camera Game |
| Optiputer Wii headtracking | optiwii | Developing a library for Johnny Lee's Wii head tracking software on the Opitiputer, a 40 screen array in Baskin Engineering. |
| Meet Up Application | meetup | CS 115 Project. Uses Google's mobile Android Platform and GPS to triangulate meeting locations between multiple people. |
| Mackey Quest 2.0 | maquest2point0 | A PC top-down platformer/rpg game developed by Ryan Andonian and (hopefully) other contributing authors.
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| Lua Scripting Independent Study | lsis | Independent study project. Using Lua with C#/XNA to simulate flocking behaviors. |
| Kinect Gesture Classification | gesture | Machine learning project with the aim to automatically classify gestures given as sequences of skeleton positions. |
| Java Flex Bridge | javaflex | Java-Flex Bridge |
| Hype This Event Browser | hypethis | HypeThis is a web application that aims to broaden the audience for local music events. Allows users to login via Facebook to post events and for anyone to browse events. |
| HCI project | android131 | HCI Project for CMPE 131 |
| GriffinEngine | griffinengine | CS 164 Game Engine Architecture course project.
Group: guys++ |
| Golden Fist | gfist | CS170 Final Game. Rhythm Based Action-RPG |
| GEVO | gevo | GEVO
Developer Information
Bryan Harris
Garret Hoffman
Brian Alexakis
Vince DeMaso
Nathaniel Emond
Kameron Niksefat
About Gevo
GEVO is a 2-d action platformer presenting an evolving world that marches through the history of video games. As the player progresses through GEVO the world evolves and is stylistically constrained by the hardware platform it represents. Beginning in era 1 the world looks and sounds like games from the Atari platform. It has simple shapes, flat colors, and a very restricted sound complexity. Next, era 2 will be reminiscent of Super Nintendo games introducing textures, curved surfaces, and more realistic sounds. Lastly, the 3rd era consists of photorealistic graphics utilizing pen art and real sounds.
In order to solve puzzles within GEVO the player is able to choose in real time which era to render the world in at any given moment. Every single level in GEVO will have three unique states, one for each era. Every aspect of the world will change when the player switches an era, from terrain to monsters to sound and music. The player will explore these three states by switching between them to learn and conquer various puzzle types. One example is as follows: the player encounters a curved hill in era 2 and will slide down if they try to jump onto it. In order to get past this hill the player down samples the world into era 1 which affects how the hill is rendered. Now, instead of a curved surface, the hill edge is approximated and jagged, this provides a sort of stair case the player can use to bypass the hill. |
| DroidPad | droidpad | For a remote control touchpad app running on Android device. |
| Dr.SaltzManSavesTheWorld | saltsman | Final Project for CMPS20 winter 2011 |
| Darshak | darshak | Partial-order discourse planner built Longbow (UCPOP) that implements the DPOCL-T algorithm. |
| CS 183 Pyrobraniacs | pyrobraniacs | Facebook game written in Python. |
| Code 0range | code_orange | Blood++(working title) is shooter with a side scrolling and top down viewpoint.
The player is injected into patients with deadly diseases in an attempt to cure them of both symptoms and conditions. |
| cmps20w09_SwordOfAlcazar | cmps20w09_sword | Sword of Alcazar: CMPS 20 quarte project by Will Hare and Diego Villafana |
| Cinematic_Comp_Flash | cc_flash | Actionscript 3.0 games/game engine development. |
| Bug Prediction Research | bugpred | Bug prediction research at UC Santa Cruz. |
| Ballad of Capitan World | bcw | Game for CMPS20 |
| Aspect Oriented Commentator | aopcommentator | An aspect-oriented video game commentator. |
| ABL IRC - An IRC interface for ABL | ablirc | ABL-based IRC bot framework
This is an IRC interface for the ABL reactive planning language. It uses the Pirc java IRC library for IRC settings/communication, and the ABL-style ProxyBot architecture for managing ABL WME's, sensors, and actions.
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| 6Ten | 6ten | CMPS20 Game Project, Light based puzzle platformer. |
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