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visvisHand-crafted high quality "firework-like" visualization of a song
The PuppeteerthepuppeteerPbwiki page for The Puppeteer http://thepuppeteer.pbwiki.com/?l=S
Test SVNtestsvnTesting SVN
Test CVStestcvsTesting CVS
Technical Product Support Report SystemtpsreportA queueing & management system for a tech support dispatch center. Customers are entered into the system and technicians are dispatched as appropriate. This is a project for CMPS115.
Team Dreg Game EnginedregA really cool 2D engine for CMPS 164
SweepCamerasweepcameraSweepCamera In one word, our goal is that using point-and-shoot still allows people to get DLSR-like photo, specifically with depth of field feature.
Sustain and DefendsadProject by: Seth Helm-Burger, Alex Schneider, Lakota Lefler, and Mark Escobedo. Tower defense game.
StarCraft WindowstarcraftwindowRuns StarCraft: Brood War in a window. Supports resizing, multiple instances, and local multiplayer to facilitate AI development.
Space JanitorspacejanitorCMPS20 Game Project Space-based puzzle/shooter hybrid, using C#/XNA. Project by Team KANE Games.
soe-classessoe-classesThis Drupal module implements the BSOE class web page CMS.
SiegebreakersiegebreakerFinal project for CMPS20, Winter 09 quarter
Shrine of Soulsctrl(to be changed later)
SeqDoC+seqdoc_plusSeqDoC+ consists of: seqdoc, a utility based on Mark Crowe's SeqDoC for comparing a pair of Sanger-sequencing DNA traces to identify point mutations; and additional scripts for identifying discrepancies between the raw DNA trace comparison and a BLAST alignment of the corresponding inferred sequences. Positions in the BLAST alignment that are unsupported by SeqDoC may suggest point mutations or base caller errors that would go undetected if one relied solely on the inferred DNA sequences. SeqDoC+ is provided under the Educational Community Licence v2.0.
SEPsepMining repositoroes
Semi-Playable Characterteam4jbrpg_spcYou take control of a video game character that does not want to be completely controlled. However, the only way to do so is beating the game. Treat the SPC nicely and play well, you maintain control. However, if you cause harm to the SPC, it will panic in fear when facing against bigger threats.
Rocket WarriorrocketwarriorCMPS 20 project that aspires to merge King of the Hill rules with Super Smash Bros party fighting aesthetics
Release BuildsreleasebuildsPortfolio of several programs I've worked on.
Project: VillainprojectvillainCreating an evil rpg-action-tactics video game as a part of the CS 170, 171, and 172 senior game design program.
Project: NightmarenightmareCS 170 Senior Game Design Project: Nightmare A 3D Platformer Fantasy/Horror Game
PixturepixtureA touch based puzzle game where you help a foreign friend (Q-rio) with your knowledge of the world, you do this by answering puzzles/questions through combining 2 items to create a new one.
Photo CropphotocropCMPS 160/260 study on intelligent photo cropping
Penguin PullpenguinpullWinter 2011 CS20 project - retro-aesthetic arcade game. Save the penguins! Dodge the obstacles! Don't let your ice floe melt!
PatternpatternA crochet-based simulation/puzzle game for the CS170 sequence
ParaTerraparaterraSSS's game for CMPS20 W12 at UCSC on population control.
Paper++paperplusplusSimulate paper with microgeometry that serves as a surface for printable RTI. Class project for CMPS 160/260.
PanoramapanoramaThe Camera Game
Optiputer Wii headtrackingoptiwiiDeveloping a library for Johnny Lee's Wii head tracking software on the Opitiputer, a 40 screen array in Baskin Engineering.
Meet Up ApplicationmeetupCS 115 Project. Uses Google's mobile Android Platform and GPS to triangulate meeting locations between multiple people.
Mackey Quest 2.0maquest2point0A PC top-down platformer/rpg game developed by Ryan Andonian and (hopefully) other contributing authors.
Lua Scripting Independent StudylsisIndependent study project. Using Lua with C#/XNA to simulate flocking behaviors.
Kinect Gesture ClassificationgestureMachine learning project with the aim to automatically classify gestures given as sequences of skeleton positions.
Java Flex BridgejavaflexJava-Flex Bridge
Hype This Event BrowserhypethisHypeThis is a web application that aims to broaden the audience for local music events. Allows users to login via Facebook to post events and for anyone to browse events.
HCI projectandroid131HCI Project for CMPE 131
GriffinEnginegriffinengineCS 164 Game Engine Architecture course project. Group: guys++
Golden FistgfistCS170 Final Game. Rhythm Based Action-RPG
GEVOgevoGEVO Developer Information Bryan Harris Garret Hoffman Brian Alexakis Vince DeMaso Nathaniel Emond Kameron Niksefat About Gevo GEVO is a 2-d action platformer presenting an evolving world that marches through the history of video games. As the player progresses through GEVO the world evolves and is stylistically constrained by the hardware platform it represents. Beginning in era 1 the world looks and sounds like games from the Atari platform. It has simple shapes, flat colors, and a very restricted sound complexity. Next, era 2 will be reminiscent of Super Nintendo games introducing textures, curved surfaces, and more realistic sounds. Lastly, the 3rd era consists of photorealistic graphics utilizing pen art and real sounds. In order to solve puzzles within GEVO the player is able to choose in real time which era to render the world in at any given moment. Every single level in GEVO will have three unique states, one for each era. Every aspect of the world will change when the player switches an era, from terrain to monsters to sound and music. The player will explore these three states by switching between them to learn and conquer various puzzle types. One example is as follows: the player encounters a curved hill in era 2 and will slide down if they try to jump onto it. In order to get past this hill the player down samples the world into era 1 which affects how the hill is rendered. Now, instead of a curved surface, the hill edge is approximated and jagged, this provides a sort of stair case the player can use to bypass the hill.
DroidPaddroidpadFor a remote control touchpad app running on Android device.
Dr.SaltzManSavesTheWorldsaltsmanFinal Project for CMPS20 winter 2011
DarshakdarshakPartial-order discourse planner built Longbow (UCPOP) that implements the DPOCL-T algorithm.
CS 183 PyrobraniacspyrobraniacsFacebook game written in Python.
Code 0rangecode_orangeBlood++(working title) is shooter with a side scrolling and top down viewpoint. The player is injected into patients with deadly diseases in an attempt to cure them of both symptoms and conditions.
cmps20w09_SwordOfAlcazarcmps20w09_swordSword of Alcazar: CMPS 20 quarte project by Will Hare and Diego Villafana
Cinematic_Comp_Flashcc_flashActionscript 3.0 games/game engine development.
Bug Prediction ResearchbugpredBug prediction research at UC Santa Cruz.
Ballad of Capitan WorldbcwGame for CMPS20
Aspect Oriented CommentatoraopcommentatorAn aspect-oriented video game commentator.
ABL IRC - An IRC interface for ABLablircABL-based IRC bot framework This is an IRC interface for the ABL reactive planning language. It uses the Pirc java IRC library for IRC settings/communication, and the ABL-style ProxyBot architecture for managing ABL WME's, sensors, and actions.
6Ten6tenCMPS20 Game Project, Light based puzzle platformer.


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