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Commit: All UI elements have been refined to be in the right place & fit in the TileSafe region for the 360 port. Since the 360 hardware is able to map the native resolution of the game (1024 x 768) to the resolution set on the console, we should meet the suppo...
Commit: ROCKET WARRIOR IS NOW RUNNING ON THE XBOX... after about 5 hours of Microsoft BS & tweaking the code
Commit: Mechatomodachi's laser has been fully implemented. NOTE TO GRADERS: 2 OR MROE PLAYERS ARE REQUIRED TO PLAY THIS GAME
Commit: Added missing warehouse assets for level 3
Commit: Added sound files that magically disappeared
Commit: Working copy
Commit: Various sound fixes, modified victory screen.
Commit: more sound
Commit: Particle system is partially implemented, but doesn't work 100%. The particles are drawn but not visible & aren't being deactivated properly. Basically causing too many explosions will cause serious lag. Likewise, the implementation of this on the Rocke...
Commit: Victory Screen is working. Needs a better graphic.
Request to join project
CMPS 20 project that aspires to merge
King of the Hill rules with Super Smash
Bros party fighting aesthetics
Development Status: 1 - Planning
Intended Audience: End Users/Desktop
License: Public Domain
Operating System: Microsoft
Programming Language: C#
Spoken Language: English
Topic: Side-Scrolling/Arcade Games