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Rocket Warrior
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2012-Jan-06
05:03:20
Commit: All UI elements have been refined to be in the right place & fit in the TileSafe region for the 360 port. Since the 360 hardware is able to map the native resolution of the game (1024 x 768) to the resolution set on the console, we should meet the suppo...
Alexander McCaleb
2011-Sep-03
17:13:32
Commit:
Kimberly Shannon
2011-Mar-22
22:38:53
Commit: ROCKET WARRIOR IS NOW RUNNING ON THE XBOX... after about 5 hours of Microsoft BS & tweaking the code
Alexander McCaleb
2011-Mar-17
20:40:19
Commit: Mechatomodachi's laser has been fully implemented. NOTE TO GRADERS: 2 OR MROE PLAYERS ARE REQUIRED TO PLAY THIS GAME
Alexander McCaleb
2011-Mar-16
03:44:15
Commit:
Tyler Soberanis
03:28:21
Commit: Added missing warehouse assets for level 3
Alexander McCaleb
03:23:13
Commit: Added sound files that magically disappeared
Alexander McCaleb
03:00:18
Commit: Working copy
Tyler Soberanis
01:56:47
Commit:
Steven Butkus
01:47:09
Commit: Various sound fixes, modified victory screen.
Tyler Soberanis
01:17:17
Commit:
Steven Butkus
01:07:28
Commit: more sound
Steven Butkus
2011-Mar-15
21:50:06
Commit:
Steven Butkus
04:59:47
Commit: Particle system is partially implemented, but doesn't work 100%. The particles are drawn but not visible & aren't being deactivated properly. Basically causing too many explosions will cause serious lag. Likewise, the implementation of this on the Rocke...
Alexander McCaleb
02:26:02
Commit: Victory Screen is working. Needs a better graphic.
Tyler Soberanis
Activity
Request to join project
Description
CMPS 20 project that aspires to merge
King of the Hill rules with Super Smash
Bros party fighting aesthetics
Developer Info
Steven Butkus
Tyler Soberanis
Kimberly Shannon
sherol chen
Arnav Jhala
Alexander McCaleb
Trove Categorization
Development Status: 1 - Planning
Intended Audience: End Users/Desktop
License: Public Domain
Operating System: Microsoft
Programming Language: C#
Spoken Language: English
Topic: Side-Scrolling/Arcade Games