| 26 |
GraphicsDevice device; |
GraphicsDevice device; |
| 27 |
public SpriteBatch spriteBatch; |
public SpriteBatch spriteBatch; |
| 28 |
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| 29 |
public static SoundEffect introSound, bullet, whir, punch, hardhit, grenadeexp, steelfall, missle, laser, ping, menubeep, confirm, deny, sword; |
public static SoundEffect introSound, bullet, whir, punch, hardhit, grenadeexp, steelfall, missle, laser, ping, menubeep, confirm, deny, sword, hit1, hit2, hit3, hit4; |
| 30 |
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| 31 |
public static Song menuSong, gameSong, tokyo, trainyard, warehouse; |
public static Song menuSong, gameSong, tokyo, trainyard, warehouse; |
| 32 |
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| 111 |
confirm = Content.Load<SoundEffect>(@"Audio/confirm"); |
confirm = Content.Load<SoundEffect>(@"Audio/confirm"); |
| 112 |
deny = Content.Load<SoundEffect>(@"Audio/deny"); |
deny = Content.Load<SoundEffect>(@"Audio/deny"); |
| 113 |
sword = Content.Load<SoundEffect>(@"Audio/sword"); |
sword = Content.Load<SoundEffect>(@"Audio/sword"); |
| 114 |
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hit1 = Content.Load<SoundEffect>(@"Audio/ping1"); |
| 115 |
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hit2 = Content.Load<SoundEffect>(@"Audio/ping2"); |
| 116 |
|
hit3 = Content.Load<SoundEffect>(@"Audio/ping3"); |
| 117 |
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hit4 = Content.Load<SoundEffect>(@"Audio/ping4"); |
| 118 |
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| 119 |
// Create a new SpriteBatch, which can be used to draw textures. |
// Create a new SpriteBatch, which can be used to draw textures. |
| 120 |
device = graphics.GraphicsDevice; |
device = graphics.GraphicsDevice; |