Log of /trunk/Rocket Warrior/RocketWarrior/RocketWarrior/RocketWarrior/VictoryScreenState.cs
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Revision 95 - (view) (download) (annotate) - [select for diffs]
Modified Fri Jan 6 10:03:19 2012 UTC (16 months, 1 week ago) by amccaleb
File length: 8317 byte(s)
Diff to previous 93
All UI elements have been refined to be in the right place & fit in the TileSafe region for the 360 port. Since the 360 hardware is able to map the native resolution of the game (1024 x 768) to the resolution set on the console, we should meet the supported screen resolutions requirement of the Evil checklist. Also, the level that was played on is now shown in the victory screen. One piece that I feel should be added is D-pad functionality for the menus
Revision 93 - (view) (download) (annotate) - [select for diffs]
Modified Wed Mar 23 02:38:52 2011 UTC (2 years, 1 month ago) by amccaleb
File length: 6149 byte(s)
Diff to previous 86
ROCKET WARRIOR IS NOW RUNNING ON THE XBOX... after about 5 hours of Microsoft BS & tweaking the code
Revision 86 - (view) (download) (annotate) - [select for diffs]
Modified Wed Mar 16 05:47:07 2011 UTC (2 years, 2 months ago) by tsoberan
File length: 6123 byte(s)
Diff to previous 81
Various sound fixes, modified victory screen.
Revision 81 - (view) (download) (annotate) - [select for diffs]
Modified Tue Mar 15 06:26:00 2011 UTC (2 years, 2 months ago) by tsoberan
File length: 5520 byte(s)
Diff to previous 57
Victory Screen is working. Needs a better graphic.
Revision 57 - (view) (download) (annotate) - [select for diffs]
Modified Mon Mar 7 08:06:38 2011 UTC (2 years, 2 months ago) by amccaleb
File length: 1090 byte(s)
Diff to previous 34
UI & game merged once again... FINALLY!
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Modified Sun Feb 27 09:03:12 2011 UTC (2 years, 2 months ago) by amccaleb
File length: 1084 byte(s)
Diff to previous 29
mechanics completed & this is now a playable game. Update from Tyler & Ajay
Revision 29 - (view) (download) (annotate) - [select for diffs]
Added Tue Feb 22 06:50:48 2011 UTC (2 years, 2 months ago) by amccaleb
File length: 1024 byte(s)
Merged game with UI & hopefully didn't break everything
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