Log of /trunk/Rocket Warrior/RocketWarrior/RocketWarrior/RocketWarrior/obj/x86/Debug/RocketWarrior.csproj.FileListAbsolute.txt
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Revision 95 - (view) (download) (annotate) - [select for diffs]
Modified Fri Jan 6 10:03:19 2012 UTC (16 months, 2 weeks ago) by amccaleb
File length: 75510 byte(s)
Diff to previous 92
All UI elements have been refined to be in the right place & fit in the TileSafe region for the 360 port. Since the 360 hardware is able to map the native resolution of the game (1024 x 768) to the resolution set on the console, we should meet the supported screen resolutions requirement of the Evil checklist. Also, the level that was played on is now shown in the victory screen. One piece that I feel should be added is D-pad functionality for the menus
Revision 92 - (view) (download) (annotate) - [select for diffs]
Modified Fri Mar 18 00:40:18 2011 UTC (2 years, 2 months ago) by amccaleb
File length: 55297 byte(s)
Diff to previous 90
Mechatomodachi's laser has been fully implemented. NOTE TO GRADERS: 2 OR MROE PLAYERS ARE REQUIRED TO PLAY THIS GAME
Revision 90 - (view) (download) (annotate) - [select for diffs]
Modified Wed Mar 16 07:28:20 2011 UTC (2 years, 2 months ago) by amccaleb
File length: 55001 byte(s)
Diff to previous 88
Added missing warehouse assets for level 3
Revision 88 - (view) (download) (annotate) - [select for diffs]
Modified Wed Mar 16 07:00:16 2011 UTC (2 years, 2 months ago) by tsoberan
File length: 44630 byte(s)
Diff to previous 86
Working copy
Revision 86 - (view) (download) (annotate) - [select for diffs]
Modified Wed Mar 16 05:47:07 2011 UTC (2 years, 2 months ago) by tsoberan
File length: 43346 byte(s)
Diff to previous 84
Various sound fixes, modified victory screen.
Revision 84 - (view) (download) (annotate) - [select for diffs]
Modified Wed Mar 16 05:07:25 2011 UTC (2 years, 2 months ago) by arkhound
File length: 27149 byte(s)
Diff to previous 83
more sound
Revision 83 - (view) (download) (annotate) - [select for diffs]
Modified Wed Mar 16 01:50:04 2011 UTC (2 years, 2 months ago) by arkhound
File length: 26419 byte(s)
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Revision 44 - (view) (download) (annotate) - [select for diffs]
Modified Wed Mar 2 03:41:42 2011 UTC (2 years, 2 months ago) by amccaleb
File length: 9286 byte(s)
Diff to previous 43
Prototype #1 Submission (see README.txt for more details) Ajay revised HUD elements & refactored HUD code.
Revision 43 - (view) (download) (annotate) - [select for diffs]
Modified Wed Mar 2 03:13:38 2011 UTC (2 years, 2 months ago) by amccaleb
File length: 35270 byte(s)
Diff to previous 37
Tyler's fixes as of 2/27/11
Revision 37 - (view) (download) (annotate) - [select for diffs]
Modified Sun Feb 27 10:30:47 2011 UTC (2 years, 2 months ago) by arkhound
File length: 26313 byte(s)
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Revision 32 - (view) (download) (annotate) - [select for diffs]
Modified Sat Feb 26 08:43:42 2011 UTC (2 years, 2 months ago) by arkhound
File length: 24046 byte(s)
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Revision 31 - (view) (download) (annotate) - [select for diffs]
Modified Tue Feb 22 07:13:56 2011 UTC (2 years, 2 months ago) by amccaleb
File length: 18076 byte(s)
Diff to previous 27
UI & Game itself have been successfully merged!
Revision 27 - (view) (download) (annotate) - [select for diffs]
Modified Tue Feb 22 03:03:32 2011 UTC (2 years, 2 months ago) by amccaleb
File length: 16586 byte(s)
Diff to previous 25
Shields have been implemented... still need to optimize their collision checks, but they work nonetheless
Revision 25 - (view) (download) (annotate) - [select for diffs]
Modified Mon Feb 21 10:36:44 2011 UTC (2 years, 2 months ago) by amccaleb
File length: 16438 byte(s)
Diff to previous 19
your mother is conflicted
Revision 19 - (view) (download) (annotate) - [select for diffs]
Modified Mon Feb 21 06:20:47 2011 UTC (2 years, 2 months ago) by amccaleb
File length: 16304 byte(s)
Diff to previous 13
Altered rules & implemented basic attacks @ a very fundamental level
Revision 13 - (view) (download) (annotate) - [select for diffs]
Modified Sun Feb 20 05:26:02 2011 UTC (2 years, 3 months ago) by amccaleb
File length: 16153 byte(s)
Diff to previous 12
Redid projectiles to work on independent class hierarchy
Revision 12 - (view) (download) (annotate) - [select for diffs]
Modified Sun Feb 20 01:57:28 2011 UTC (2 years, 3 months ago) by amccaleb
File length: 12332 byte(s)
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Revision 6 - (view) (download) (annotate) - [select for diffs]
Modified Sat Feb 19 23:44:46 2011 UTC (2 years, 3 months ago) by amccaleb
File length: 8936 byte(s)
Diff to previous 3
you will work
Revision 3 - (view) (download) (annotate) - [select for diffs]
Added Wed Feb 9 20:01:59 2011 UTC (2 years, 3 months ago) by amccaleb
File length: 3173 byte(s)
Added animation engine thus far. path: trunk/Rocket Warrior/RocketWarrior
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