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Space Janitor
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2012-Mar-18
14:50:30
Commit: Adding our final presentation to the main folder.
Kevin Cameron
12:57:49
Commit: Gameplay trailer for Space Janitor. Just in case Arnav needs an actual copy, he can find it here.
Nick Patti
12:44:20
Commit: .zip file of all content made for Space Janitor, both in and out of game.
Nick Patti
12:42:41
Commit: New folder made for Arnav to obtain .zip file of art used in and out of the game. Also includes video trailer for Space Janitor
Nick Patti
2012-Mar-17
03:02:31
Commit: Copying latest version to trunk. Playtest version is still under tags ("trunk_3"). This version has all our updates since Wednesday.
Kevin Cameron
03:01:00
Commit: Copying latest version to trunk.
Kevin Cameron
02:59:20
Commit:
Kevin Cameron
01:54:44
Commit:
Eric Lipschutz
00:52:48
Commit: Fully implemented the input manager. Also tried to add Gamepad support, but it doesn't seem to work. Q and E now scroll through available powerups, and the Lose screen now displays the number of goal objects obtained.
Kevin Cameron
2012-Mar-16
15:41:56
Commit: Added on-screen oxygen tank (in addition to the one following the player), as well as mass readouts on the win and lose states. Also added framework for input handler (will flesh out when I have time).
Kevin Cameron
2012-Mar-14
07:33:27
Commit: Part of the last commit, but need to be resolved. PLAYTEST COPY
Eric Lipschutz
07:31:47
Commit: Added a bunch of polish for the playtest including: music, tooltips, compass, colorized box art splashscreen, semi-rapid-fire rocket launcher, spacey background.
Eric Lipschutz
06:50:23
Commit: Finished mach 1 of the main menu space janitor art. Please note that there are no feet, nor is there a left hand. I suggest orienting Space Janitor accordingly to compensate. I'll finish everything by the time final product is to be due.
Nick Patti
02:17:49
Commit: made the rocket disappear after awhile.
Adam Magleby
02:04:43
Commit: Added a basic win state. Occurs when the player has all five goal objects in their clump. Since there's no way to tell which junk piece is a goal object at the moment, this is harder than it looks.
Kevin Cameron
Activity
Request to join project
Description
CMPS20 Game Project
Space-based puzzle/shooter hybrid,
using C#/XNA. Project by Team KANE
Games.
Developer Info
Eric Lipschutz
Nick Patti
Adam Magleby
Arnav Jhala
Kevin Cameron
Trove Categorization
Development Status: 1 - Planning
Intended Audience: End Users/Desktop
License: Other/Proprietary License
Operating System: Microsoft
Programming Language: C#
Spoken Language: English
Topic: Puzzle Games